onmove Event

Internet Development Index

Fires when the object moves.

Syntax

Inline HTML<ELEMENT onmove = "handler" ... > All platforms
Event propertyobject.onmove = handlerJScript only
object.onmove = GetRef("handler")Visual Basic Scripting Edition (VBScript) 5.0 or later only
Named script <SCRIPT FOR = object EVENT = onmove> Internet Explorer only

Event Information

BubblesYes
CancelsNo
To invoke Change the absolute position of the object.
Default action Calls the associated event handler if there is one.

Event Object Properties

Although event handlers in the DHTML Object Model do not receive parameters directly, a handler can query an event object for data.

Available Properties

altKey Sets or retrieves a value that indicates the state of the ALT key.
altLeft Sets or retrieves a value that indicates the state of the left ALT key.
cancelBubble Sets or retrieves whether the current event should bubble up the hierarchy of event handlers.
clientX Sets or retrieves the x-coordinate of the mouse pointer's position relative to the client area of the window, excluding window decorations and scroll bars.
clientY Sets or retrieves the y-coordinate of the mouse pointer's position relative to the client area of the window, excluding window decorations and scroll bars.
ctrlKey Sets or retrieves the state of the CTRL key.
ctrlLeft Sets or retrieves the state of the left CTRL key.
offsetX Sets or retrieves the x-coordinate of the mouse pointer's position relative to the object firing the event.
offsetY Sets or retrieves the y-coordinate of the mouse pointer's position relative to the object firing the event.
returnValue Sets or retrieves the return value from the event.
screenX Retrieves the x-coordinate of the mouse pointer's position relative to the user's screen.
screenY Sets or retrieves the y-coordinate of the mouse pointer's position relative to the user's screen.
shiftKey Sets or retrieves the state of the SHIFT key.
shiftLeft Retrieves the state of the left SHIFT key.
srcElement Sets or retrieves the object that fired the event.
type Sets or retrieves the event name from the event object.
x Sets or retrieves the x-coordinate, in pixels, of the mouse pointer's position relative to a relatively positioned parent element.
y Sets or retrieves the y-coordinate, in pixels, of the mouse pointer's position relative to a relatively positioned parent element.

Remarks

This event can be bound to relatively positioned elements as well as absolutely positioned elements.

This event does not fire when it is bound to an object inside a container object that moves.

Example

The following example shows how to use the onmove event and display the x and y coordinates of a DIV as it is moved.

<HTML>
<HEAD>
<TITLE>The onmove event</TITLE>
<SCRIPT>
// Turn on 2-D positioning
document.execCommand("2D-position",false,true);
function fnHandleMove() {
oXDelta.innerText = event.srcElement.offsetLeft;
oYDelta.innerText = event.srcElement.offsetTop;
}
</SCRIPT>
</HEAD>
<BODY onmove="fnHandleMove();">
<B>Current Object:</B><BR>
X delta: <SPAN id=oXDelta>n/a</SPAN><BR>
Y delta: <SPAN id=oYDelta>n/a</SPAN><BR>
<DIV CONTENTEDITABLE="true">
<DIV style="width:300px;height:100px; background-color:red; position:absolute;">
Movable DIV</DIV>
</DIV>
</BODY>
</HTML>
This feature requires Microsoft® Internet Explorer 5.5 or later. Click the following icon to install the latest version. Then reload this page to view the sample.

Standards Information

There is no public standard that applies to this event.

Applies To

A, ACRONYM, ADDRESS, APPLET, AREA, B, BDO, BIG, BLOCKQUOTE, BODY, BUTTON, CAPTION, CENTER, CITE, CUSTOM, DD, DFN, DIR, DIV, DL, document, DT, EM, EMBED, FIELDSET, FONT, FORM, FRAME, FRAMESET, hn, HR, I, IFRAME, IMG, INPUT type=button, INPUT type=checkbox, INPUT type=file, INPUT type=hidden, INPUT type=image, INPUT type=password, INPUT type=radio, INPUT type=reset, INPUT type=submit, INPUT type=text, INS, ISINDEX, KBD, LABEL, LEGEND, LI, LISTING, MARQUEE, MENU, OBJECT, OL, P, PLAINTEXT, PRE, Q, RT, RUBY, S, SAMP, SELECT, SMALL, SPAN, STRIKE, STRONG, SUB, SUP, TABLE, TBODY, TD, TEXTAREA, TFOOT, TH, THEAD, TR, TT, U, UL, VAR, window, XMP