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Chapter 5: The Object-Oriented GUI

Overview

This chapter deals with entering data into a program using the keyboard (simple) and the mouse (more involved). The last example in Chapter 4 showed how you can use some simple graphics and mouse-based drawing to allow the user to make choices on the screen.

Although Chapter 4 was a bit of a departure from the normal text-based data entry screens, this chapter will take the concept even further. I discuss using the mouse in much more detail for things such as

Of course, advanced use of the mouse involves the use of advanced controls. These controls are what I consider the basis of the object-oriented graphical user interface (GUI). In the next section I explain what I mean by this.


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